A strange experience. After the second pre-release, where I had a valuable but extremely difficult pool to build from (and went 2-2), I wasn’t sure I had a good handle on the format. Upon opening my packs, I felt a bit of dismay. Removal was nearly non-existant: red had no direct damage, and black was limited to a Corpse Lunge, Deadly Allure, and Farbog Boneflinger, outside of that it was slim and conditional. The creature curve was out of whack. I had a lot of vampires, but they started at three cost and went up from there. RB also lacked a comfortable amount of 1 and 2 drops, plus the lack of removal kneecapped the stalling game.
Ultimately I went with a WG build that I didn’t feel comfortable with. I ended up using all but two of my green cards from the pool just to make the deck (those two being Full Moon’s Rise and Feed the Pack). Final build
Creatures
2 Young Wolf, Avacynian Priest, Silverchase Fox, Unruly Mob, Thraben Heretic, Loyal Cathar/Unhallowed Cathar, Dawntreader Elk, Deranged Outcast, Scorned Villager/Moonscarred Werewolf, Elder Cathar, Fiend Hunter, Hollowhenge Spirit, Woodland Sleuth, Silverclaw Griffin, Grizzled Outcasts/Krallenhorde Wantons, Hollowhenge Beast
Artifacts
Blazing Torch
Sorceries
Prey Upon, Divine Reckoning
Instants
Moment of Heroism, 2 Rally the Peasants
Land
2 Evolving Wilds, 8 Plains, 6 Forests, 1 Mountains
How did it play? A hell of a lot better than I expected. While it was aggro as all hell (10 1 and 2 drop creatures), it actually proved tricky to play in the format. There are a lot of surprises possible in INN/DKA sealed, so you can’t really take much for granted. I had a few tough games in rounds three and four where I had to eke out a lot of value against boards that were, on the whole, better set up than mine.
The rounds:
Round 1 vs Justin? Josh? I can’t remember.
He was playing GR. Nice guy and it was fun, but I noticed a few misplays on his part and some mistakes in his build. Typically after matches at prereleases and launch parties, I like to offer to suggest build changes, but I didn’t do that, here. I did offer that he had a few times he could have made some very strong plays against me with his flash creatures but didn’t that he should keep that in mind. He did mention he hadn’t played at all in 10 years, so was rusty. Hopefully he did well for the rest.
1-0 (2-0 in games)
Round 2 vs Jimmy playing Bant.
Jimmy’s a friend and he’s typically prone to making some build mistakes. That was apparent here. He was primarly GW with a splash of blue. After a quick 2-0 win (game 2 I had to mull to 5 just to get land, but managed to eke it out.) I checked out his deck and excised the blue from it. He had decided to try and play a bit of a control game by including three blue spirits… This was over some premium green creatures like Gatstaf Shepherd, Ulvenwald Bears, and Briarpack Alpha. There were some other things he included too that were subpar, so I suggested changes to make the deck much stronger. To be honest, if he’d had that build against me, I probably would have lost, absent play mistakes.
2-0 (4-0 in games)
Round 3 vs Chris playing GW.
Chris is the editor of one of the major magic sites, and a cool guy. Funnily enough we were sitting next to each other while building, and even played a quick game to see how our decks worked. I won that one, but this match was a grind. In game 1 he dropped a Trepenation Blade and managed to whittle me down while I was doing a slower hit against him. We actually got to the point where I had one card left in my deck, one life, and three creatures. He also had three creatures. I had a Rally in the graveyard ready to flash back, so I attacked. I needed him to block in a play mistake way such that I’d be able to wipe his board and still have one of my creatures survive (which was guaranteed, since I had first strike). Unfortunately he blocked correctly and kept a creature alive.
Game two was similarly epic, he had fliers and flash and deathtouch, but made one play mistake where he attacked into my griffin when I had blazing torch on the board to make up the difference in damage. The game went long, but I slowly managed to whittle his creatures down to where I could attack and profitably get the 22 points of damage needed to kill him, thanks to double Rally. (He was at 18 life with 4 points of lifelink.)
However we were short on time at this point and while we tried to push out game three, we went to time and neither of us could get through. I’m not sure how the game would have gone from there.
2-0-1 (4-1-1 in games)
Round 4 vs Tony playing UW.
Tony is a good player. He’s probably consistently one of the best at the shoppe. He won the previous launch party earlier in the day, and absolutely wrecked me in a pre-release with an awesome GW deck. In fact, I don’t think I’ve beaten Tony in any match we’ve played before. (I’ve won games, but he’s managed to overcome me in the end.
His deck had a lot of fliers (which I’m bad against), a lot of guys who die for value, and some tricks. I had to play super tricky to do anything against him. Making trades for value, accepting losses, and so forth. In game 1 he managed to get me down to 8 life and just dropped a Requiem Angel. I had a Loyal Cathar with 2 counters on it (thanks to the Elder Cathar), but nothing else that was super strong. Thankfully, I had the perfect play of Moment of Heroism followed by Prey Upon and then attack, getting me back up to 20 life and taking out his biggest worrisome advantage. From there I managed to continue eking out enough value to take the game away.
In game 2, I go to a board state of Loyal Cathar, Deranged Outcast and Unruly Mob. The correct play at one point turned out to be saccing the Cathard to pump the Mob up to a 4/4 and then productively letting other guys die until, eventually, I had a rather large mob (6/6 or so) and a Hollowhenge Spirit at 4/4. Despite being tremendously worried about his possible tricks, I was pretty far beyond his power at that point and managed to take the win. I found out afterward that he had triple Midnight Haunting, which would have been backbreaking to face, but he didn’t see a single one in either game. Lucky me.
3-0-1 (6-1-1 in games).
Overall a very happy result. Prey Upon is awesome, even with relatively small creatures. Rally the Peasants is amazing and I actually wasn’t going to play it at first. Chris was the one who suggested it to me, which is why I managed to win that game against him at all. It proved to be key in more than a few other games, as well. While I didn’t use it much except for that final game, Deranged Outcast is really strong, especially with a Mob in play. The Loyal Cathar is very strong, and probably worth the WW cost to cast it. The Hollowhenge Spirit, and flash creatures in general, are very impressive, too.
This mostly cements my belief that GW is the best combination for INN/DKA sealed. I’m more willing to look at a shallow one of those, especially green, if it can make the pool work. While I didn’t have a lot of creatures I would have liked (the spirit makers, flashy green stuffs) and lacked some of the great spells, like Travel Preparations, there are enough ways to make the archtype work.
If I was going to make one change for the deck (and one sideboard I should have made game 2 against Tony) it would be to take out Divine Reckoning in favor of something else. Probably a second Moment of Heroism, but possibly Break of Day or (in the case of the sideboard) One-Eyed Scarecrow.
Something I’ll be keeping an eye out for at the Grand Prix.
My record put me in 3rd place after tiebreakers (after Chris and another Chris who also went 3-0-1), but that’s effectively a tie for first for payout purposes. Got 7 packs. Between this and the two pre-releases, I’ve gone 8-3-1 (16-9-1 in games). Overall, I’m happy with that, but there’s room to improve.


